Next up
wip next psx scene
Previous work in debug
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Short video of the scene. Static animation
Exercise reading guys, dont be like Kai Cenat :P Being able to read and write very well is a must :D
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?













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