After polishing everything up as much as I can IT IS OUT! finally, a lot of the wait was due to the hard drive incident and the fact that you guys wanted me to focus on FNAM which will take longer to develop. Thanks you guys and gals so much for the followings and the ratings etc I really appreciate it! Hope you guys have a good one and I’ll see you later ^-^
Next up
I found something; development has begun. Updates in a while!
10 Years: FNaM
The article details the past and future of the game. As an addition, here is a teaser that came out 2 years ago (but was not posted here)...
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
I worked so hard to get all four of them to the end safely, but then...










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