7 hours ago

Done* in the Industrial area of the SD on Halcyon Heights! Really proud of the work over the last 6 mos on what was supposed to be a diversionary project. No expectations = a lot of fun & different things than I've tried before. Then odd jobs & ice races!




0 comments

Loading...

Next up

Finished the exterior of the Finger Point Lighthouse! Like the Angels Gate Light that it's is based on, we have a green lens; opted out of doing redstone animation for it. This is a fully automted lighthouse so the grounds are simple & restricted.

Finished the Finger Point Lighthouse, including interior! With that, I am done, for now, adding infrastructure to the shopping district. Back to my D&D story builds soon. Surprise Lammy stream means we did Skyblock tonight; random jobs and chatting.

Converted "unused" part of the ice raceway road back to road w/a transition, terraformed all of the parts of the overpass & roads that were left hanging & over water. I used solid fills on the terraforming, because it's very satisfying to me. :)

Added visibility lights to the suspension support column & redstone wired them to blink in sequence; helps it pop w/animation. Started to add highway lights but stopped to fill in spawnable spaces between them w/ two candles hidden under carpets.

Doesn't look like much, but support columns added to the elevated highway. Popped over to Creative and designed the curved suspension bridge to add to the section of the highway that loops out over the water. Ok w/the result: progress over perfection!

Finger Point is just beginning, still in Creative for a bit more, but v happy w/the direction. Based on Angels Gate Lighthouse in Long Beach because it's automated & interesting. That lighthouse is one of the only in the world w/a green lens; copied!

Finished* the suspension bridge, but now wanting to add lights to it/the highway in general; parts of the bridge over water are fully spawnable. Still, making progress and, weirdly, adding the lights is starting to make the bridge feel a little better.

Started interior work on the lighthouse. It's an industrial, automated light, so there no living spaces; just maint & storage. Added a covered spiral stair on the bottom to the "balcony level", then a utility stair/ladder for the space up to the light.

Added streetlights for the rest of the highway & added a couple of trucks to show industry moving around. Added eyeblossoms for sale in Halcyon Gardens, restocked 2 diamonds worth of stock, & gave a few good shots at the boat race.

*Saturday*? Nice proof-reading. lol *Sunday*, finished the lighthouse exterior & decided we'll do the interior live, so brought over the schematic to start. But, well-distracted today by much nerd chat, so...*dozens* of blocks were placed in 10 hours.