Game
Path of Adventure
8 years ago

Done!


Phew! That was a tough month for sure! But I did it, and I’m happy too. I can’t wait for a couple of days of not working on the game and getting some sleep…

So, what happened?

Title illustration

I went scouting for an artist to make a pretty illustration for the game. I felt that would be really important for a game that’s pretty much only text. Being completely new in the field of hiring a freelance artist it was quite a struggle, but I’m happy to have found Annika Maar, who did an amazing job and created this:

5d0961b896568.jpg

Finishing the game

After many plays I felt there were a couple of things missing, so I went fixing it. I added another way to get rewards; by taking on small quests of defeating a wraith. Wraiths are interesting because they destroy the weapon that destroys them. So you got to figure out if the promised reward is worth it, or if you have a way of dealing the deathblow with your bare hands.

Another thing is a returning knight that’s gotten himself locked up in some bizarre way. When you unlock him, he’ll give you one of the three consumable items that can’t be bought at merchants; Mana Potion, Tome of Fungi and the Sharpening Stone.

And finally I spend days playing and tweaking the game. It’s unbelievable how many dials and switches there are for tweaking a game when you start looking for them, and how easily they change the entire experience. You have to be careful not to be carried away entirely. The first character is now pretty easy to play, but the last one is so hard I had to give up. And I think that’s a good thing; leaves something for the hardcore players :D

Freemium model

After much internal debate and weighing all the options, I decided I wanted to have a shot at making some money. It’s a dream I have for many years; to live off making games. So, I created a freemium model. You can play it for free until about a third of the story and then you’re kindly requested to make a small purchase to unlock the rest. I’m scared and excited to see how this will work out. It could be the final straw for the already faint changes of success; it could also mean I could do this again without saving up for it for 5 years. On top of the freemium I added a couple of extra purchases to ‘catch the whales’ as they call it, but only a few.

Android build

And then the scariest part of all: porting it to Android. I got it working within a couple of hours and then spend a couple of weeks making it work like I wanted. And then of course the testing and the variety of devices and Android versions. But, having that icon of your own game sitting there in your home screen is extremely gratifying.

5d0961bb57b1d.jpg

Release

No wait, there’s something far scarier than making the Android version: releasing the Android version. Something inside me just didn’t want to press that evil looking ‘RELEASE TO PRODUCTION’ button. But I fought it, and now it’s there. Out in the open… looking a bit silly… and hopeless…
Anyway, it’s done :)

Thanks all for joining this amazing ride! Check out the game on Google Play!

An iOS port will follow soon!



0 comments

Loading...

Next up

Version 0.28.0 brings many small changes and improvement to Path of Adventure.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!

My D&D art for my family so far (WIP if you couldn't tell)

I did this on my 3DS ^^ #Kirby

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!