9 days ago

Doombringer got his moveset revealed


Role/Playstyle: Bruiser/Aggressor

Doombringer's main role is to always be on the anomaly's face, tanking and consistently dealing damage

Walkspeed: Slow

HP: High

Passive - Resilient

.When your HP drops 50%, you begin gaining damage resistance

.You gain 1% damage resistance for every 1% of max HP missing from below 50%, for example, at 35% max HP, you are missing 15% below the 50% threshold, so you gain 15% damage resistance.

this passive encourages Doombringer to stay in a fight rather than retreat

Primaries

Railshot

  • Ammo: 4 shells

  • Fires a burst of many pellets with a very wide spread.

  • Holding M1 tightens the spread over time, increasing accuracy.

BACK-OFF

  • Ammo: 2 shells

  • Firing causes heavy kickback, launching you backward.

  • The kickback can be used for shotgun-jump mobility.

  • Hitting the anomaly knocks it back; knockback strength scales with the number of pellets that hit.

defensive weapon disguised as an aggression

Final stand

  • Ammo: 6 shells

  • Damage for this gun gets increased by 1% for every 1% of Max HP missing, capping out at 50% damage buff

  • example : at 50% to 0% max hp, you deal 50% extra damage.

turns danger into pressure

Secondaries

Shield

Holding this utility forces your camera in a shift locked-third person mode. M1 - Guard

  • While holding M1, all incoming damage is absorbed by the shield.

  • The shield has its own HP pool.

  • Shield HP regenerates over time after not taking damage.

  • If the shield’s HP is reduced to 0, its regeneration is delayed.

M2 - Charge Bash

  • Holding M2 makes you charge forward in the direction your camera is facing.

  • You are invulnerable while charging.

  • Colliding with the anomaly concusses it for 1 second.

  • You cannot jump while the charge is active.

  • Charging consumes a separate charge bar.

  • The bar drains based on how long you charge.

  • The charge can only be activated if the bar is above 50%.

Beef Ribs

Holding this utility forces your camera in a shift locked-third person mode. M1 - Consume

  • Clicking M1 lets you consume the ribs, healing X HP over time

  • When consuming the ribs, you have alot of endlag in exchange.

M2 - Throw

  • Clicking M2 throws the ribs instead, which allows ANYONE (including the anomaly) who takes the ribs heal X amount of hp -> This is moreof to punish bad players and to deny healing for an admin rather than getting alot of health from it.

  • the HP healed from taking the ribs is much less than if Doombringer ate it himself, but in exchange said character will not experience any endlag.

Melee

Banhammer, slow but big damage. Each consecutive melee hit increases your damage by 0.4x . If you miss a melee attack or switch weapons, the damage multiplier resets. The multiplier caps at 2×.

Signature - Banwave

Doombringer leaps and slams his banhammer down on the ground if anyone is hit, it forces doombringer to leap back up again which gives him the choice to charge back ground on the ground again by simply clicking m1 to chain another hit this can be chained 3 times.

And if you couldn't read allat for some reason here's an explanation by faus

image_2026-01-06_164634564.png


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