Game
Doomshark
11 years ago

Doomshark now has highscores


I’ve implemented a highscore system in Doomshark , so now you can compete against others’ highscores in Competitive Mode! This mode is faster and more challenging! It records how many times you miss a ring and how many times you’re hit by bullets or obstacles, the lower the better. I don’t think it’s possible to get 0, but that’s up to you to find out!

This mode is unlocked when you complete Story Mode. However, you can activate it anyway by pressing “U” when on the menu screen. This is just inc ase you’ve played the story mode before and just want to give competitive mode a try.

This addition is in progress. Right now it’s very rudimentary and uses the built-in dialog system in GM, and the code is pretty much just copied over from the example file! It works though!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Just a Pico sprite

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl