I decided I missed coding batch, so I came back to do some work on Infinidungeon.
New Stuff:
-An event log. This will make it much easier to figure out what is going on
-Whether you can descend a level in the dungeon is based on player level, not the number of slain monsters.
-Skills give you more bonus damage per skill level
-Bugfixes(of course)
-NEW BOSS Spectral Assasin: Does high damage and flickers in and out of visibility. If you kill it you get a Stealh Amulet, which has a chance to make the enemy lose sight of you.
-.Zip download. I discovered that Game Jolt allows posting a .zip file as a single file, so I post multiple files. This allowed me to include a seperate event log.
Thanks!
-Jager
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