8 months ago

DRAGON TOWER




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Tutorial level finished!

I'm now exporting the final Demo of the game and working on the executable version of it, and then I'll make a trailer and release the Demo!

After this, I'll start working on the full game. (I'll still post sneak peaks of it!)

Some digital concepts of my stopmotion character!

I was planning in naming him "Julius" at some point (and making him a taxi driver too).

I'm yet to share the actual final animated short, once I do I'll share the concepts for it as well.

THE FINAL DEMO OF KOPPY KOPSOCKS IS HERE! https://www.youtube.com/watch?v=wZyaQJQ8ZiU

You can now play the final Demo of the game! It's avaliable to download for Windows and the GameBoy ROM!

You can also download it on the Itch.io game page

Happy Pride Month to community! ;pp

#ScreenshotSaturday! Here's a preview of the executable version of the game, I'm using GodotBoy to do it (by GreenF0x)

I still don't know how to use Godot, but its running normally so far! So I might release the final Demo soon!

( More info )

zelda pixelart !!

Here's a quite old game I was working on in 2023!

I was developing it in Turbowarp (not compatible with Scratch this time), but then I didn't develop it further. It's a 2D platformer that comes with an unfinished level editor.

(It's Time Tomias!)

My 2nd sculpt in Zbrush!

Meet Jails the Fax.

I think I'm starting to get the hang of this! (Kind of.)

sharg again ! !

Aw yeah!

My 3rd sculpt so far, it's Sonic again! (But without the grueling pain of someone that just got the program)

The learning curve is suprisingly very small compared to Blender's, but I guess it makes sense since Zbrush is just for modelling.