v0.1.1
Bug fixes:
- Sfx volume no longer messes up if you die on the final attack
- Sans head no longer dislocates during pose change animation (lmao)
- Adjusted gaster blaster laser hitbox
- Soul does no longer switch to wrong mode in some attacks (hopefully..)
Balance:
- Added more visual and audio cues to make attacks less unexpected
- Invincibility frames are slightly increased for each difficulty mode
- Healing attacks now have a bit of delay before initiating the pattern
- Certain attacks recieved a couple of nerfs to reduce the amount of cheap hits
- Increased the chance for a successful Provoke action from 33% to 65%. LET'S GO GAMBLING!!!!! (thanks Merg lol)
Miscellanious changes:
- Added an indicator for how much turns of decreased ATK are left after a successful Provoke action
- Added more different flavour text for successful Provoke actions
- Made a certain change that can (potentially) improve performance of the game
I hope these changes will make our game more enjoyable for you!
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