Basically here are reasons as to why I won't turn NFNaS 4 DLC into a mod for FNaS 4 2.0:
1) As of right now (From what I can remember), FNaS 4 2.0 is barely (If not, then not even) in development. If I were to turn this into a mod, this entire project will have to be put on hiatus for several months (To the point where I might as well just cancel this project entirely), because FNaS 4 2.0 won't be released anytime soon, considering that we're patiently waiting for FNaS 3 2.0 to come out but even then FNaS 3 2.0 just slowed down in development sometime ago.
2) The whole point of NFNaS 4 DLC is to be a RETAKE of FNaS 4 DLC, and it's like this since basically day 1 of it even existing. Sure, at the end it's just gonna be FNaS 4 with extra stuff, but I can't just turn an entire retake (Which took year of planning) into a mod for FNaS 4 2.0, that's such a boring and ridiculous idea, especially since some people are patiently waiting for this project to come out and they'll be enraged as hell to find out that this would be a mod and not a retake.
3) If I were to turn this into a mod, then this project will be disappointing as fuck to me. NFNaS 4 DLC (And some of my old projects) were only in development to begin with because it has always been my dream to come a successful programmer, turning this into a mod would just demotivate me from even developing or helping out with games at all.
So there you go you little skibidi toilet rizzlers, hope you can understand everything that I just said here.
Now if you excuse me, I'ma gonna go ahead and do some school stuff now.
And also, happy birthday NFNaS 4 DLC (Even tho I'm like 5 days late-)
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