It was an immitate of a game called “Stick Hero”. The game looks nice but there are few generic style and repeatitive mode. The first impression of the the author was that the game is somewhat boring and lacking of humor. So the author Added a menu containing the options for the player to choose what cookie, biscuit or cracker that is to be collected during the game/in-game. Players can also unlock more characters other than the boy and the girl which are defaults in the game. Creativity and humor is I think the biggest and competitive part of a game.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Just a Pico sprite
The whole squad is here!
Interested? Follow me!
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Levels' maps.
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Coming Soon...










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