Welcome back, my D ear spectators.
It is a pleasure to see you once again.
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If you didn't notice it already, we have unveiled our new title you'll be able to see when you try to find our page.

Made by @VIIB3N
, @lovegeezer
, and @Angelo18105 ![]()
We also have an alternative that was made by some other special members:

Made by @VIIB3N
& @SquishyBurger ![]()
So go give them some thanks while you have the chance!
Anyways... where was I?
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Things have been rather… slow, hasn’t it?
We were expecting an event that was a little more… chaotic.
But things changed, so we had to make some changes too.
So, allow me to re-cap your last visit, shall we?
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Previous Test Briefing
There’s been a few major events we revealed during our last update.
First, we announced that the tracks for the Ruins are just about near completion. Out of the 12 tracks, 6 were finished, 3 were close, and 3 were yet to begin.
Next, we mentioned how sprite and battle progress were getting handled. Out of the 10 battle sprites, 8/10 were done, and 2 more were being worked on. And out of the several battles, 6 were finished and 3 more were yet to be started.
Then, when we talked about the Overworld, we mentioned how the tileset was fully done, and only just started on the overworld, with 3 out of 40 rooms finished.
We mentioned how the writing was FULLY Finished from the Ruins to the Barrier itself, as well the Engine being fully finalized, too.
We showcased some of the battles that would see in the demo of the game, against Moldsmal, Migosp, Whimsun, and Froggit.
Lastly, we revealed our collaboration with another project, Undertale: Egoism, a take on Undertale: Disbelief.
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Where we are at now:
New Team Members
Since those last events, we had actually started a new hiring session, hiring several new members.
Allow m e to introduce them:
@VIIB3N
- Who’s made our artworks for our 1 year anniversary and winter devlogs specifically, including the one you see now - who has joined us as an artist!
@Coresync
- Director of UT:Collapsed and the Semi-Official Dusttale - who has joined us as a Concept Artist!
@TinnPangpang
- Writer & Concept Artist for Undertale: To Ashes - Joining us as a Concept Artist!
@Dezicoupe
- A Team Member from Undertale: Egoism - joining us as an Artist!
@DusttrustStreetlamp
- A talented Musician who’s worked on tracks for games such as: Undertale: Last Breath, Ritual of the Mist, Underswap Kryos, and so much more - joining us as a Musician!
@boberNinja3356
- who’s worked as a Sprite Animator for several projects such as Undertale: Unforgiven - joining us as a Sprite Animator!
@MagicNumber9960
- an expert in the field of Writing - who will be joining us as a Writer and Proofreader!
@AlphOnMons
- another expert in the field of Writing - who will be joining us as a Writer and Proofreader as well!
@Animy
- A musician who's worked on several tracks for games such as Premature End!
@lovegeezer
- An amazing writer who's worked on games such as Undertale: The Final Run & Dusttale: Critical Health!
Track Progress
8 Tracks have been completely finished, 2 more and close to being finished, and 2 more have yet to be worked on.
As mentioned before, we have also hired @DusttrustStreetlamp
to be joining us and @Animy
as well.
This means that since our last report, 2 more tracks have been finished.
Sprite Progress
8 Battle Sprites H ave been completely finished, and 2 more are close to being finished.
As mentioned before, we have hired @boberNinja3356
to help us with the animation of the Sprites.
This means that since our last report, we have nothing new that’s been
c ompleted yet.
Overworld Progress
The Ruins tileset now expands as we move onto Toriel’s house, and slowly put the pieces together. The rooms continue to be built, and since 3 months have passed since the last we started this, we have almost every room up to Toriel's House Completed(28 Rooms).
Since the last report, we had 3 rooms, so this was a 25 room improvement.
Here are some examples of some of the rooms!


Writing Progress
The Ruins had surprisingly gotten a MAJOR expansion, by adding a new storyline for one of the characters and several new interactions had been added since then!
Easter Eggs have finally been added in, at a grand total of 80 NAMES!
Good luc K finding them all, Youtubers…
But in other news, writing progress has been reduced from 100% to 98%.
Why? Because Cell Phones have also been added in, and a rather large chunk needs to be added in, totaling to nearly 130 new call interactions and only 29 needs finishing!
Engine Progress
The Battle System has undergone a new remake once more, this time hoping to be the final update needed to make everything as perfect as it can be, alongside our new assistants!
Behold, our replacement of the MERCY button, TRICK!
Similar to magic, it has uses that can benefit you or your opponent depending on how you use it!


Demo Showcase
Our first clip we would like to showcase is one of the attacks of our NEW Sans fight.

Our next clip is a video in regards to the danger system. Check the gif below and you can watch as you attempt to hunt down a Vegetoid, Froggit, or even a Whimsun!
Also some additional exploration of the overworld!





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Conclusive Statements
Well, I suppose that’s all I could say for now without saying too much.
Other than that, I wish you all the best. I look forward to seeing you visit once more.
Farewel l for now.
The Dusttale Obitus Team
Join our Server Here!
Previous Devlogs:
2025
|| Summer 2025 Devlog || Fall 2025 Devlog ||
2026
|| Winter 2026 Devlog || Winter-Spring 2026 Devlog ||
...
...Why are you still here?
Are you really looking for something special?
Well, if you really insist.
I'll give you half of what you seek.
Across this log hides the remaining portion.
Good Luck, My Dear Spectators.
//youtu.be/Cw2QT












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