hello, today I decided to make a devlog of our project: DUSTTALE PERFECT HATRED! and today I will show you a couple of new changes and things that will be included in the demo. I also want to add that the team was on so named vacation from January 1 to January 12, and started working productively a week ago, so there isn't much content (unless you consider the quality).

to begin with: changes in the plot. the lore that I wrote turned out to be incredibly terrible according to our concept artist. so... the plot is being rewritten, and because of this, the development of the demo is temporarily stalled. BUT WORRY NOT, stepafear adds cool mechanics to the game. Like, if you kill a monster in battle and have enough exp to reach the next level, your level will increase!

the battle UI has got new sprites, but still WIP because of monsters sprites are not done yet.

thirdly: the soundtrack.
part of it has been and will be redone, as Opozite is not satisfied with some of them, and parts of the team also have complaints about them. I can't post all the scrapped content because my phone is broken, but know that there will be about 10 tracks in the ruins section (not counting the scrapped content)


fourth- VISUAL STYLE.
after some thought, we decided to change how the overworld section would look, so the game now has higher-quality sprites that are pleasing to the eye.
all this beauty belongs to Xlerics, so let's all say "thank you" together to him.
and before I say goodbye, I want to explain why there have been no development-related posts for a long time:
the fact is that Gamejolt stopped loading images (maybe because of РКН), and I was only able to post with a lot of information recently. Sorry for that.
I hope that what we showed you today impressed you at least a little, and we are going to work further. with you was the team PERFECT HATRED! See you Soon!












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