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DX Log#2A
It will be easier to screw around - like beating the Taxi boss before the 'requirements'. Or clearing a quest before starting it. This in turn will also alter the story respectively.
In other words, you'll never break the game. It'll break you!!
Excuse the invalid statement from before; turns out the game wasn't corrupted.
So, er, I will compensate by releasing a demo, containing half of the game. The other half isn't ready yet.
I'll be away for a month, but any feedback meanwhile would be great.
Shrek DX Devlog # 1
Not like I planned to make a devlog now, but I should still keep those following informed.
Image 1 - Optimized the game's bgm tracks. Yaaay.
Image 2 - Added more content to the game.
Image 3 - "Writing improvement"
See you next week!
Toponthemorning!
The sequal has been redone from scratch, as I did not feel content with it. Now for some unasked questions:
- When will it be released?
I don't know.
- Can we play the cancelled version?
No lol.
- Should my son play this?
It's satire..
1#
I've been on a rush fixing some of the aformentioned problems. I've also been fidgeting with a system over multiple endings. Been playtesting too.
Progress is going smoothly.
Anyway, here is a screenshot. It doesn't promise anything but who cares lol.
2#
Development has been going very well.
OK, let's describe the game a little:
Shrek RPG is a semi linear rpg with close to little grinding. Enemies are on the map - no random battle encounters. Branching choices and endings.
(dead) Memes, too.
3#
I was sick for some time, so I couldn't provide with any updates or anything here. Now I'm back on track.
I can't promise an exact date for the release, theoretically by the end of the year, but we'll see.
The game should be ready for release by next week...
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