Game
Shrek RPG: Stolen Onions
1 year ago

DX Log#3

The story will be rewritten, affecting the 2nd half of the game. Gameplay wise it'll sacrifice some former parts while adding new ones.

As said earlier; I didn't intend to devlog. I'll stop for now though, cus not many seem to read these anyway.




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Shrek DX Devlog # 1

Not like I planned to make a devlog now, but I should still keep those following informed.

Image 1 - Optimized the game's bgm tracks. Yaaay.

Image 2 - Added more content to the game.

Image 3 - "Writing improvement"

See you next week!

DX Log#2A

It will be easier to screw around - like beating the Taxi boss before the 'requirements'. Or clearing a quest before starting it. This in turn will also alter the story respectively.

In other words, you'll never break the game. It'll break you!!

From now on, my games are listed here again!

I'm not an entrepreneur, so I couldn't bring myself to advertise a game about YTP and Shrek on Itch. Also, this website is the only follower base of mine (as if it's even active now).

Look forward to Shrek RPG!

Hello everyone. A little over a week since I came back.

I've thought of making a release of the game to Itch.io, since Gamejolt's not a very popular platform anyway. Can barely even host devlogs here either.

Anyway, development be bustin'.

The game page is up and running, incase anyone noticed.

I could be monologuing about it, but gamejolt doesn't give me enough characters. With that said, this post is the last. Follow the game on Itch for future devlogs:

https://korporalstorrumpa.itch.io/shrek-rpg-stolen-onions

The game should be ready for release by next week...

Excuse the invalid statement from before; turns out the game wasn't corrupted.

So, er, I will compensate by releasing a demo, containing half of the game. The other half isn't ready yet.

I'll be away for a month, but any feedback meanwhile would be great.

2#

Development has been going very well.

OK, let's describe the game a little:

Shrek RPG is a semi linear rpg with close to little grinding. Enemies are on the map - no random battle encounters. Branching choices and endings.

(dead) Memes, too.

Announcement

3#

I was sick for some time, so I couldn't provide with any updates or anything here. Now I'm back on track.

I can't promise an exact date for the release, theoretically by the end of the year, but we'll see.