Game
In The Name of Cheese
5 years ago

Each enemy is designed with the idea that you have multiple options for taking them on.

I want it to be entirely possible to defeat each one without magic, but using it will make things a lot easier. That's also partially why the mana pool is so limited.




0 comments

Loading...

Next up

Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

In The Name of Cheese has been released!

Thank you all for following along with my little project, hope you all enjoy!

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

Happy pride month woo

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

Word of advice: Try your best not to get cornered.

Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!

https://twitter.com/prismathon