Game
Swordswinger
2 years ago

Early Access 1.2.9 is out


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Version 1.2.9 is now available to play.

The full release is only three chapters away from now! Two of them are partially done and will include the final boss.

I don't think I'm going to change much about the game from this point on, so all the trophies you can currently unlock in-game are now visible here on Game Jolt! Have fun.

There's some more to come in release 1.0, but you can get about 90% completion already if you're worthy.


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Here's a long list:

  • Fixed some of the save data being unable to reset

  • Fixed music not playing in Petrified Library

  • Fixed music not playing during a certain boss battle

  • Fixed music being reset after defeating some bosses

  • Fixed player bombs passing through breakable platforms

  • Fixed alchemists incorrect movement on some platforms

  • Fixed some treasure chests in the world map covering player sprite

  • Fixed throwing axes and darts being unable to hit the demon boss

  • Fixed player collision when attacking on ladders

  • Fixed an oversight that caused some enemies to spawn skulls with an offset on death

  • Fixed timed mode reset not affecting checkpoints

  • Fixed some inaccurate ennemy attack hitboxes

  • Updated the layouts and visuals of many early levels

  • Updated some sprites for better visibility

  • Completely remade some old chapters (again, I know)

  • Made crystal lasers a bit quieter

  • Made the hitboxes of some projectiles bigger (no increase in difficulty but you can't phase through them anymore)

  • Made the first boss' attack pattern less repetitive

  • Reduced the attack speed of magic skulls

  • Reduced the attack speed of Archives miniboss

  • Reduced Archives miniboss melee damage from 2 hearts to 1.5

  • Rearranged late game chapters

  • Enemy drops now spawn further up if the enemy was killed with spikes

  • Holding jump key now allows to adjust doublejump height like normal jumps

  • Platforms are now displayed on the correct layer

  • Heavy axe throwers no longer can block explosions

  • Shield guys no longer make it hard to jump over them in weird clunky ways, level design was adjusted to prevent it instead

  • You can't pick up keys when dead anymore

  • Ladder climbing is now slightly slower to match walking speed

  • Added two new active items with unique abilities

  • Added many new levels and two new bosses

  • A new soundtrack, "Chains" is now available for listening


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See you next time, GL HF

EDIT: just found out certain physics objects ignore collisions in this build, I will probably release a patch soon that fixes this



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