Version 1.2.9 is now available to play.
The full release is only three chapters away from now! Two of them are partially done and will include the final boss.
I don't think I'm going to change much about the game from this point on, so all the trophies you can currently unlock in-game are now visible here on Game Jolt! Have fun.
There's some more to come in release 1.0, but you can get about 90% completion already if you're worthy.
Here's a long list:
Fixed some of the save data being unable to reset
Fixed music not playing in Petrified Library
Fixed music not playing during a certain boss battle
Fixed music being reset after defeating some bosses
Fixed player bombs passing through breakable platforms
Fixed alchemists incorrect movement on some platforms
Fixed some treasure chests in the world map covering player sprite
Fixed throwing axes and darts being unable to hit the demon boss
Fixed player collision when attacking on ladders
Fixed an oversight that caused some enemies to spawn skulls with an offset on death
Fixed timed mode reset not affecting checkpoints
Fixed some inaccurate ennemy attack hitboxes
Updated the layouts and visuals of many early levels
Updated some sprites for better visibility
Completely remade some old chapters (again, I know)
Made crystal lasers a bit quieter
Made the hitboxes of some projectiles bigger (no increase in difficulty but you can't phase through them anymore)
Made the first boss' attack pattern less repetitive
Reduced the attack speed of magic skulls
Reduced the attack speed of Archives miniboss
Reduced Archives miniboss melee damage from 2 hearts to 1.5
Rearranged late game chapters
Enemy drops now spawn further up if the enemy was killed with spikes
Holding jump key now allows to adjust doublejump height like normal jumps
Platforms are now displayed on the correct layer
Heavy axe throwers no longer can block explosions
Shield guys no longer make it hard to jump over them in weird clunky ways, level design was adjusted to prevent it instead
You can't pick up keys when dead anymore
Ladder climbing is now slightly slower to match walking speed
Added two new active items with unique abilities
Added many new levels and two new bosses
A new soundtrack, "Chains" is now available for listening
See you next time, GL HF
EDIT: just found out certain physics objects ignore collisions in this build, I will probably release a patch soon that fixes this
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