At last!
There’s an Early Access build which allows you to play the full journey!
(Glitches may be encountered, but that’s why it’s Early Access, I’m still finishing things here and there)
Read the available versions’ description for more information about it!
Next up
I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Scattered loot containers around the map (At the low price of £0.00), these boxes contain supplies that anyone in your party can collect, from survival kits to permanent power-ups for the rest of the run!
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
Don't forget your controls I’ve made it so that if you hold F1 at any time while playing, the game will display what keys you’ve got assigned for each command, _since remembering your setup might be a bit tricky at first._
For today's boss addition: a tree with feet
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
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