Hello!
The Early Access is now updated and includes Stages 3 and 4!
The Demo now also includes Easy Mode!
Additionally, Space Hamster in Turmoil is now available for Mac!
Below are the patch notes for this first update.
—- Mechanics —-
Player hit box has been slightly improved.
Player can now crash into enemy ships to destroy them.
Sturdy Hull no longer takes damage when crashing into enemy ships.
Player now alternates transparency while invulnerable after respawning (lasts 2 seconds).
Player clone mechanics have been implemented.
Player clone now adopts the same bullet & bullet level as Player when used.
Player clone’s Tide Shots now properly impact enemies.
Enemy bullets can now hit player’s clone.
Fixed an issue with Tide Fighter’s thruster / exhaust alignment, when boss moves down-left on screen.
Fixed an issue where enemy ships would not fly into field with thruster enabled.
Fixed a bug where unanimated Tide Shot would stay on screen when bomb destroyed the enemy it hit.
Bosses now add to player score, when defeated.
Boss #4’s Reggaeton now properly plays on a music channel, instead of a sound channel.
Player now loses 1/2 score when respawning (Easy Mode).
Calibrated alignments for U-Gandam Boss projectiles.
Player Laser performance has been optimized.
Adjusted alignment for Photon ship thrusters.
New enemy type: Laser Ship
Performed various other bug fixes, tweaks, and improvements.
—- Upgrades —-
Energetic Upgrade ‘Shield’ cooldown lowered to 7s from 10s.
New Energetic Upgrades: Bomb, Split, Teleport
New Structural Upgrades: Sturdy Wings, Laser Gun, Auto-Repair Hull, Sturdy Hull
—- Gameplay —-
Stage 3 has been implemented.
Stage 4 has been implemented.
Easy mode has been implemented.
Editing for story between stages 1-7 complete.
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