Hey Guys! Welcome to my brand new game, The Shooting Game 2! This game is the sequal to my original game, The Shooting Game, except, it’s a full RPG and evolve around the deadly Master Bullets from the original game. I’m gonna explain every detail :).
The Image put on the game page isn’t the final menu, it’s just the menu to keep me held off as I work on the major parts of the game :).
The Movement system is completely rewritten from the original game onto here, its not that boring square block anymore, it has a more of a detailed look along with sprites changing every direction you move :).
The enemys, (those red blocks from the original game) now have an AI system, that occassionally will follow you when you get to close at an average pace, with a scary detailed texture at a whole brand new look.
The map is a completely different enviroment, with stunning fantasy music by Vinsvept, this map has a lot of things to explore, there are multiple maps to be
explored :).
There is now a Level System, when you kill enemys it will occasionally or randomly spawn an exp orb that you can grab and level up with, that gives you +3 exp, or a Super Exp orb that gives you +15 exp.
Theres now a HP level, you don’t die instantly when an enemy strikes you, you have 100 hp, and if the enemy touches you, the HP goes down fast, so better be quick :).
It’s not just the boring red enemys you occassionally see, in fact, theres more, we’re looking at full ledged boss battles and extreme difficult enemys beyond each map you enter, depending on the certain level you are, depends how much damage they do :).
The music in the game is no longer caused by bullets like they were in the first one, stunning folk/fantasy instrumental music that are produced by Vinsvept fits every level, scene, and battle.
Every RPG game has to have NPC’s in it, with the new NPC system in this game, you are looking at quests, boss battles, and exp to earn and as well as money to spend on bullets as you progress through the game.
Thanks for viewing and reading!
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