doing this now because i forgot to do one in april
HELLO! here to communicate some news on the demo's development
at the time of writing this, i've already done 99% of the programming i needed to do for the demo
with only one cutscene left to do, and some super small tweaks to already existing stuff
one of the tweaks i've done is giving papyrus encounter some significant nerfs
due to being the first boss of the game, we can't simply just throw the player into a fight that almost reaches the levels of difficulty that sans' phase 2 has
however if you'd like to play it in its original difficulty, i added a new setting to revert all the nerfs
i thought i should mention this here since i know there's a decent chunk of people that care about this sort of stuff

i said this on discord but even if i have absolutely nothing left to do, i still won't be able to reveal a release date. not until all the missing sprites are done
only when that's finished (and i guess after the final phase of playtesting is also finished (that one will only take a week at most)) i will let everyone know the exact day and hour it will release
and before you ask, no, there's nothing i can show for this post either. there's a fuck ton of things i'd love to show but i have to resist that urge
i've already shown a lot before so i have to be super careful now
anyway that's all
bye byes

































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