1st, 4th are screenshotted by Testers from in-game. Being aware that many may ask for Mobile, I conclude that please scroll down to the bottom of this article.
These may have:
KEY CHANGES
Preset Logic has been reworked and added the "Dynamic Spawns" option with a seed-based spawning system.
Added holiday decorations for every month of the year.
NEW Achievements (really HARD!)
Slendrina Related
Included Slendrina's Teddy in all escape endings if it was placed in the crib.
Fixed a bug where Slendrina could attack from behind and then disappear.
Activating Slendrina now grants MORE coins upon escaping and is not treated as non-existent.
ADDITIONAL CHANGES
Added a small menu in the pause screen displaying the current run's settings (difficulty, grandpa enabled, extra traps, etc.) – press V.
Revamped the shop UI and introduced a new purpose for coins (guess what it is?)
Enhanced the visual appeal of version control.
Fixed several minor issues.
Modified the game timer to start without requiring the "L" key.
Added various minor atmospheric details.
MOBILE PORT NEWS
It is planned that the Mobile Port (the Android) port will get into making.
If you've followed the page, you'll get an early notification when it gets into making and is released.
Here's a reason why:
It will take a lot of time to port the Game to both PC and Mobile at the same time. And will eventually delay all the updates. It's tricky right now.
Secondly, this will allow all mobile users to play a perfected and stable version. And regarding core features, they will be nearly the same and less to not buggy, plus, since already been tested on PC.

















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