Hey! I can't overstate the progress that has been made in the past months. It has been crazy and all has been mostly focused on the trailer, which is very close to being 100% done, but we'll talk about that later.
Bonnie
As you can see in the gameplay video, Bonnie is a very nasty rabbit.
His mechanic revolves around breathing. Bonnie is almost completely blind so he relies on his giant ears to hear you. He can even hear your breathing, so in order to stay undetected, you must synchronize your own breathing with his asmathic gasps for air. Every time the player makes a mistake, the strings will play a certain sound to make sure they realize. Every mistake counts and can lead you to death.
Stay concentrated, hold your breath and you might just survive.
Here's a peak at what this encounter used to look like almost 2 years ago:
Vs Now:
Jeremy's Car
Jeremy's car, based on a 50s Chevrolet Fleetline, serves as the interactable lobby for the game, AKA, the place where you can select each night, minigame and challenge. This lobby is still being worked on and game footage will be released soon.
For now, here are some pictures of the car, which is also greatly important for the plot.
Old Version:
As you can see, there has been a major change in design and quality.
Main Menu
The main menu has reached its final iteration. It features Jeremy and the rest of the animatronics in a subtle animation that changes as the story progresses.
Here's a look at it:
Of course, a main menu requires its own music which I've already carefully composed to set the mood of the game just as you go into the menu. You can listen to it right now on the gamepage!
Video of the menu:
Trailer
The trailer has been the main focus for the past few weeks, a whole room has been made for it as well as a new variation of FredBear which I like calling GOLDEN FREDDY. It will be revealed in the trailer. The hardest parts are already done so the rest should be a walk in the park. I was going to leave you completely in dark by showing absolutely nothing of the trailer but I don't think showing 2 shots will hurt, right?
This is the first shot of the trailer:
And this is just a random shot I'm really proud of:
Since the event it is being presented in is a hispanic event, The Fazbear Gameverse 3, it's fitting for the trailer to have a Spanish song in it, which has been a great inspiration for Jeremy's backstory: Extremoduro's 'Standy By'
Phobias
Around a year ago I came up with the concept of "Melodies: Phobias", a short playable teaser in the style of The Watson-Scott Test which would have released before Melodies to set the mood. However, I've given the fans in the Melodies Discord Server the option to vote for an alternative: including this concept into episode one and make it lightly affect the game, which most people voted for. This is very exciting and will lead to the game's horror being a whole lot more psychological, which is the scariest kind of horror. Paranormal activities and even the story of Melodies could now star your biggest fear, are you ready for it?
Fan Art Showcase
Some awesome pieces of art mostly featuring The Puppet made by @Monun_FNAF_SB
Terrifying predictions of what Hush may look like by @NIKLAM
Probably the nastiest Hush prediction, made by El Perro Inactivo in Discord
A very cute Fredbear and a extremely badass Baker by @ADRGaming
Some very cool pencil drawings of FredBear and Baker by @TonyTheCat
Let's also give a big shoutout to @Muersitine for his video in Spanish theorizing about Melodies:
And that's gonna be it for today. I hope you liked everything I had to show today, it's a pleasure developing a game for such an amazing little community and I really appreaciate you guys.
Have a nice day!
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