Time for a little rant! Remember NES? SEGA Genesis? Gameboy? I can still hear the deadly plunk sound as the hammers in world 8-3 got me right before the end . I remember the frustration of trying over and over to get past those last 3 enemies, but I also remember the satisfaction I got from figuring it out and accomplishing it myself! It seems like many modern games do alot of hand holding, teaching me what every button does, (press A) (Now move forward) (you’re going the wrong way). Taking me through tutorials, prompting me at every puzzle. I feel as if they have robbed us of the satisfaction of discovery. They have stripped away the excitement of risk, and the thrill of victory, and the joy of simply playing through and figuring it out. Maybe I am simply blinded by glorious 8bit nostalgia. Have games grown up. Were well crafted tutorials the part classic games we missing. Has it solved the issue of repetitive gameplay? Working on Dyl’s Destiny, we are trying to find that balance. Where it isn’t annoyingly difficult, but instead satisfyingly challenging. It’s a difficult balance to find since, one thing is obvious to one player and completely non-intuitive to another. Anyways I would love to hear what you guys thing about this, not just in our game, but in games in general.
Next up
Doodle It
Facial Animation Rig
Tail Action - Updating the Rig
Another house i made long time ago.
Shadow The Hedgehog X pixel art
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Update 2.627
New challenges & new effects!
Regional Bulbasaur. #Pokemon
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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