Time for a little rant! Remember NES? SEGA Genesis? Gameboy? I can still hear the deadly plunk sound as the hammers in world 8-3 got me right before the end . I remember the frustration of trying over and over to get past those last 3 enemies, but I also remember the satisfaction I got from figuring it out and accomplishing it myself! It seems like many modern games do alot of hand holding, teaching me what every button does, (press A) (Now move forward) (you’re going the wrong way). Taking me through tutorials, prompting me at every puzzle. I feel as if they have robbed us of the satisfaction of discovery. They have stripped away the excitement of risk, and the thrill of victory, and the joy of simply playing through and figuring it out. Maybe I am simply blinded by glorious 8bit nostalgia. Have games grown up. Were well crafted tutorials the part classic games we missing. Has it solved the issue of repetitive gameplay? Working on Dyl’s Destiny, we are trying to find that balance. Where it isn’t annoyingly difficult, but instead satisfyingly challenging. It’s a difficult balance to find since, one thing is obvious to one player and completely non-intuitive to another. Anyways I would love to hear what you guys thing about this, not just in our game, but in games in general.
Next up
Facial Animation Rig
Doodle It
Tail Action - Updating the Rig
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
it happens










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