Game
Project Burgershop
9 years ago

Efficiency, efficiency, efficiency


…and more visual content! I tweaked the transportation-priorities slightly to also factor in the actual distance the employee has to walk and now everything is much more efficient and quicker! Watch those happy fellas buildin’ those tasty burgers:

5d0b66e377439.gif

And of course I finally made the resources look like something. Its not great art but its good enough to tell the different resources apart.
And I also tought those lazy dudes to not walk through walls and use the actual floor and although it was the most complex and nerve-wrecking task to deal with its the most boring one.



2 comments

Loading...

Next up

The Demo

Baby Steps

Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.

Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.

Have a good Boi

Shadow The Hedgehog X pixel art

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/