Next up
...welp, they've fixed it. About damn time, really, even if it was sth that only happened today & HOPEFULLY only today and never again.
Acquired peak gaming(s) yesterday. Feelin' pretty tasty about it.
If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.
Finished all the phone calls for this... The annoying part is over, now all that's left for me is the AI-ness of the Fredi 2 peeps & some other stuff, which may or may not include some sort of cheat menu, wink wink ;)
#GJAsks mar
In other news: There's a RoA buddy (from the Workshop) that turns your cursor into an overpowered dragging thing that also has throwing properties during {offline} battles. Incredible, just incredible.
(the buddy in question is by RuberCuber)
...I don't think putting up 4 normal-ish characters against a team of 4 Giygases by The_None was a good idea.
(fyi: Uncaringly messing around on the internet & becoming aware of M.U.G.E.N. has its consequences - mostly humorous, but sometimes sp00py*)
The ohsirposting
Here's an FYI about my previous post: This is what the Front Page of GJ looks like. Due to the shit-ass Arcane promotion, there's a dull & ugly background that covers up both of the buttons! Genuinely dogshit web design, I hope this gets reverted soon.
For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.
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