Springtrap now has a guaranteed movement timer
Bidybab now has a cooldown timer (i think i forgot to re-enable it during testing for 1.1)
Fixed an issue where Bidybab would announce themself but won't appear and never kill
Fixed the guaranteed movement timers to tick up properly
Guaranteed movement timers now only tick up when the cooldown ends
This will likely be the last major patch before the next content update featuring the 22nd character. That'll be a while, so I wanted to get out a good chunk of issues I found before then. If you find anything, please let me know, as I want this to be a healthy and clean patch with little to no issues. The Bidybab issue was the big one I was worried about but with that now fixed I feel confident that it'll be a smooth-sailing game. The GMTs were a minor thing I wanted to fix to make things a teensy bit more consistent.
I know Phantom Puppet's minigames are still too long, which is the main difficulty of the game, and they will likely get revamped in the future if I have ideas. For now, unfortunately, they'll stay the same.
Thanks for following EMCN. Here's to hoping I made a stable game.
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