// Dustrock 1.5.3 Patch Note //
1 / Addition of compatibility and ergonomics
-New Launcher for Dustrock
allowing the automatic update of the game,
repairing damaged files,
and the customization of certain launch parameters.
Note: Available only for Windows versions
-More systems supported
-Linux is now supported
-Mac is now supported
2 / Bug fixes
-Sound bug fixes
-Fixed superposition of weapon sounds
-Fixed glitch effects sounds
-Collision fixes
-Improved collisions on The Factory map
-Fixed collision bugs with trucks on The Factory map
-Correction of invisible walls on all maps
-Fixes of animation bugs
-Fixed reload animation bugs with Spas-12
-Improved smoothness of transitions for small setups
-Fixes of loading bugs
-Fixed loading bugs of the class customizer
-Improved loading times
-Reduced crashes while loading on multiple maps
- Minor bug fixes
-Modification of the connection method to the server
-Correction of buggy connections between game versions
-Fixed detection of pirated files, which could prevent the game from starting on some systems
3 / Improvements and Optimizations
-General game optimization fixes
-Added a new "Performance" graphics mode
-Added back-face culling for all maps
-Fixed rendering distance too high
-Improvements in data processing
-Faster local data loading
-Migration of some data to mySQL
-Data updated more regularly to avoid loss in the event of a crash
-Servers fluidity improvements
-Re-parameterization of the refresh rate and certain parameters for a normally smoother gameplay
-Optimization of the build on the server side to relieve the disk a little
-Physics improvements
-New integrated physics engine (migration from Nvidia physics Engine to Faking Havoc Engine)
-Improved physics optimization
-Improvements in the use of components
-The game is now able to use multithreaded rendering to make the best use of machine components
-The game is now able to take priority over certain processes, if it considers it necessary
4 / Gameplay changes
-Gameplay accelerations
-Change of movement speed
-Visual effects changes
-Restriction of cover points
-Weapons at higher cadences
-Change of universe
-Dustrock is now a game about street fights, against a backdrop of metal and hardrock music
-Improvement of the coherence of the environments
5 / Content additions
-Added a new intro
-Added the weight of the weapons
-Added a brand new soundtrack
- Addition of the following musics composed and interpreted by "RockSounds - No Copyright Music"
-Fuzzed Out (Main Theme)
-Rock To The Masses (The Factory Day)
-The Mechanic (The Factory Night)
-Backseat Boogie (Forest Maze Day)
-Furious (Forest Maze Night)
-Metal Assault (Urban Arena)
-Turn To Stone (Savage Travel)
-Added the warrior team
-Are you a warrior?
-More to come during the next updates
-Added new maps
-The Factory Night, It allows to make sense of certain attachments & to develop the technical side of the gameplay
-Forest Maze Day, New map in the forest, smaller and with more cover, it allows a faster and more strategic game
-Forest Maze Night, It allows to make sense of certain attachments & to develop the technical side of the gameplay
-Urban Arena, This map is very small and ideal for developing the bourin side of the game, take your best shot, and spam!
-Savage Travel, Map in collaboration with a 3D artist from Sketchfab, which is unfortunately not finished, but which promises great things for the future
-Added new weapons
-MP5 compact assault rifle
-Low rate of fire
-Poor precision
-Lots of damages
-Medium range
-Attachments: YES
-UZI Machine Gun
-Very fast firing rate
-Poor precision
-Low damage
-Low range
-Attachments: NO
-Added new attachments
-M4A1
-Tactical lamp
-ADMR
-Advanced suppressor
-Marakov
-Red-Dot sight
-Spas-12
-Red-Dot sight
-Holographic sight
-MP5
-Tactical lamp
- Ammunition module (Beta)
-Added new camouflages
-M4A1
-M4A1_BurningFlame_Camo
-M4A1_Golden_Eagles_Team_Camo
-M4A1_Gost_Recon_Camo
-M4A1_Wild_Rose_Paiting
-ADMR
-ADMR_BurningFlame_Camo
-ADMR_Clean_Military_Camo
-ADMR_Gost_Recon_Camo
-ADMR_Matrice_Shadow_Camo
-Marakov
-Marakov_HotGun_Camo
-Marakov_Ocean_Call_Camo
-Marakov_OverpoweredBlue_Camo
-Marakov_Wild_Rose_Painting_Camo
-Spas-12
-Spas-12_Frost_Forces_Camo
-Spas-12_Hearth_Center
-Spas-12_Lost_Soul_Camo
-Spas-12_Souls_Flame_Camo
-MP5
-MP5_Blood_Paint_Camo
-MP5_Hollow_Camo
-MP5_Matrice_Camo
-MP5_Ocean_Force_Camo
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