Game
Quadrant
10 years ago

Encapsulation Update


I have learned the power of Immediately-Invoked Function Expressions in Javascript, and how useful they can be for encapsulating games!

Up to this point, Quadrant was running mainly in the global namespace. With IIFEs I’ve been able to properly encapsulate the game, which will hopefully help with some of the performance issues.



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Colorful Fox

Happy Late Easter!

Got some fun collectibles in our game, Path of Kami!