Game
Quadrant
9 years ago

Encapsulation Update


I have learned the power of Immediately-Invoked Function Expressions in Javascript, and how useful they can be for encapsulating games!

Up to this point, Quadrant was running mainly in the global namespace. With IIFEs I’ve been able to properly encapsulate the game, which will hopefully help with some of the performance issues.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Just a Pico sprite

Shuiro Haname. #Commission

Commission for @ShuHaname

brung back my old oc plus a new one

...they don`t have names yet tho

Regional Bulbasaur. #Pokemon

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Got some fun collectibles in our game, Path of Kami!