Game
Quadrant
10 years ago

Encapsulation Update


I have learned the power of Immediately-Invoked Function Expressions in Javascript, and how useful they can be for encapsulating games!

Up to this point, Quadrant was running mainly in the global namespace. With IIFEs I’ve been able to properly encapsulate the game, which will hopefully help with some of the performance issues.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Update 2.627

New challenges & new effects!

Szayel Aporro Granz - Bleach

Levels' maps.

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM