I Have A Habit of Doing Things People Say I Can’t Do (Ending 1): Explore the backyard, search for Dizzy, call the police, hide upstairs, and go after Erica.
Saved Dizzy (Ending 2): Explore the backyard, search for Dizzy, call the police, hide upstairs, hide in a cell, pick the lock, and choose Dizzy.
Saved Nick (Ending 3): Explore the backyard, search for Dizzy, call the police, hide upstairs, hide in a cell, pick the lock, and choose Nick.
Buried Alive (Ending 4): Explore the backyard, search for Dizzy, call the police, hide upstairs, hide in a cell, and dig your way out.
Beatrice (Ending 5): Explore the backyard, search for Dizzy, call the police, get out of there, and join the clone rebellion.
Keep Your Possessions With You (Ending 6): Explore the backyard, search for Dizzy, call the police, get out of there, and refuse Leopard’s offer.
A Minor Mistake (Ending 7): Explore the backyard, search for Dizzy, go for a walk, lie down on the bench, choose Evie, interview Crystal and then bring her with you.
The Real One (Ending 8): Explore the backyard, search for Dizzy, go for a walk, lie down on the bench, choose Evie, and then either advise Evie to leave now, or interview Crystal and then tell her she can’t come with you.
The Keeper of Secrets (Ending 9): Explore the backyard, search for Dizzy, go for a walk, lie down on the bench, and choose Blazer.
Who Else Can You Trust? (Ending 10): Explore the backyard, search for Dizzy, go for a walk, don’t lie down on the bench, and regret your previous decision.
Missing (Ending 11): Explore the backyard, search for Dizzy, go for a walk, don’t lie down on the bench, and then choose to not lie down a second time.
The Untrustworthy King (Ending 12): Explore the backyard, say Dizzy will turn up eventually, play Fries and Call and win, and fix The King properly.
George’s Merchant (Ending 13): Explore the backyard, say Dizzy will turn up eventually, play Fries and Call and win, and sabotage the King.
The Masked Acquaintance (Ending 14): Explore the backyard, say Dizzy will turn up eventually, and play A Game About Hosing Birds.
Last One Left (Ending 15): Explore the house, trash the office, take off Katana’s costume head, choose to go with her, and let Nick pull the lever.
Void Ab Initio (Ending 16): Explore the house, trash the office, take off Katana’s costume head, choose to go with her, and pull the lever yourself.
Katana Got Court (Ending 17): Explore the house, trash the office, take off Katana’s costume head, and go with Nick’s secret plan.
Maximum Insecurity (Ending 18): Explore the house, trash the office, kill Katana, and tell Prison Guard you want to relocate.
So Fun It’s Criminal (Ending 19): Explore the house, trash the office, kill Katana, escape prison, and agree to Meh Nahs’ offer.
Not the Best of Ideas (Ending 20): Explore the house, trash the office, kill Katana, escape prison, and refuse Meh Nahs’ offer.
Fitness Protection Program (Ending 21): Explore the house, clean up the pantry, get Nick to keep talking to Rattlesnake, and take Pepper outside.
Murder, Murder, Murder! (Ending 22): Explore the house, clean up the pantry, get Nick to keep talking to Rattlesnake, and investigate Katana’s death.
Bouncing Through Timelines (Ending 23): Explore the house, clean up the pantry, tell Nick you have a plan, and go to the trampoline.
Weird Christmas Party (Ending 24): Explore the house, clean up the pantry, tell Nick you have a plan, and go to the courtyard.
True Ending (Ending 25): Once you have gotten all 24 other endings, instead of telling Blazer to show you around the house or the backyard, tell him you’ve had enough, and survive his attempts to kill you.
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