Welcome to another one of my weird posts. I’ve finished the endings for the game, yes there’s endings, not much depth too them but they do have meaning behind them. So there will be things to look for specifically in the full game, just wanted to let you know. :) Apologies for all the posts, I’m going to post a couple more news posts before release.
Next up
Not ready to show the game yet but I thought I'd at least leave you all with this in the meantime. (There's no actual private tech test going on at the moment.)
There is a page in the works but I have no idea when it'll be ready.
Still fairly work in progress but happy with what I've made so far.
Gamejolt compression sucks though. :(
Done with all the rooms! Hey guys, once again quick update. I’ve finished all the rooms excluding the second floor as those won’t be in the game. I will most likely start work on the extras menu tomorrow but for now. Enjoy this little teaser.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
I-Buki
Mio-Da!
Ibuki Mioda!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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