One of my goals was to finish the three enemies I have been working on. I accomplished that goal. Bears, Lizards, and Crabs now have polished programming and balanced health and damage.
And each enemy now drops a unique “item” when killed. Bears drop pelts, Lizards drop scales, and crabs drop shells. Those items can be used to “craft” various items. The crafting system won’t be terribly intricate, but I have something in mind that will really add some depth to the game. I’ll be sharing more about crafting in the future.
I wasn’t able to complete 3 lore books. I’m almost finished with one of them, but I spent way too much time working on it to write any others.
Well, there’s the week. I was hoping to be going at full speed this time in the year, but unfortunately things are still going slow. I’ll try to have something interesting next Monday.
Thanks for reading,
God bless
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