No changes to the gameplay in this version either. Instead:
Rewrote and optimised the game data loader, which was excruciatingly slow.
Replaced the ancient and now unsupported version of the Mozilla Spidermonkey Javascript engine with Sami Vaarala’s excellent Duktape. It is actually supported on MSVC6. This means JS32.DLL is now no longer needed.
Removed the dependency on the Intel JPEG library (no JPEGs in this game anyway). This means IJL15.DLL is now no longer needed.
Lots of fixes to the game engine, even though TrekWars didn’t actually run into any issues.
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