Desperately trying to fit the code of all game into 1000 strokes of the code. There are 11 parts in the game, so I need to make each chapter like about 100 strokes of the code, and that’s just pain in the ass, considering the fact that there are 10.000 pages in the script of the original game. Also, all game shoul be not larger than 4MB, and that’s another problem. So I have to shorten some chapters and scenes to fit plot in the game. Working on it, guys.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Just a Pico sprite
Werehog transformation process. #sonicunleashed
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
brung back my old oc plus a new one
...they don`t have names yet tho
2d lighting experiment
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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