Game
Action and Reaction
6 years ago

||English||

This week I should be able to publish a little update to upgrade some things in the game, between the planned changes there'll be the addition of a brake, reduce the volume of the effects y some little things about performance.




0 comments

Loading...

Next up

|EN| The new compass and laser for the player. Also the LV2 Background. |ES| El nuevo compás y laser para el jugador. También el fondo del nivel 2.

|EN| This is the new Animation for one of the Turrets, its a pathetic sneak peek but I prefer to mantain my secrets. |ES| Esta es la nueva animación para una de las torretas, es un vistazo algo patético pero prefiero mantener mis secretos.

# ||ESPAÑOL|| Una de las primera cosas que quiero retocar son el **HUD y el menú**. Diganme que les parece. # ||ENGLISH|| One of the first things I want to pulish are the **HUD and the menu**. Tell me what you think.

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?