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Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.
Another test, this time for creatures talking with each other. The world just feels a bit more whole now!
(audio from Pootis Engage)
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
📢 Akupara will be at PAX East THIS WEEK! 🥳 Visit us at booths 15090-15091 to check out: 🗡️ GIGASWORD by Studio Hybrid + 🏍️ Airframe Ultra by Videocult! See you at PAX, May 8-11! 🎉
Ya like DK? They gonnagecha!
Skelejack jump animation
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
I managed to fix Minecraft forge
I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps
The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"
Latest updates : – Added background music to the main menu – Implemented an in-game pause menu – Pause menu includes: Resume (continue), Options (settings), and Leave (return to main menu).
Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?
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