Ported the game over to Godot 4.6
Changed "Endless Tycoon" button title to "Infinite Tycoon"
Updated the Security Guard (Dobbs) model and animations
Game Package: Included an encrypted hash key so that the game assets don't get stolen
New Additions in Tycoon
New Tiles [only available in Infinite Tycoon] (Secondary versions of Warning, Concrete, Tiled Tiles, Blue and Red Carpets)
Walls can now be changed via the Tile Mode [Both Main Save and Infinite]
Random easter egg added when adding any Classic Poster on the wall (1 in 50 chance)
QoL Updates
Added an "Enable Static" button in the video options. This will ensure people who are streaming don't get their bitrate dropped by the static effect in the game (or people are tired of the static pop-up after every jumpscare).
NIGHTS ONLY: Hovered Objects/Lines will no longer be affected by the lighting in the map.
Newspaper is unblurred in the main menu (mainly due to shaders and such).
In Infinite Tycoon, the stats of items will no longer appear when hovering over an item.
Updated the night layouts to include rooms with the new walls.
Cleaned up "Loading All Scenes..." code/logos!
Tells you what scenes are being loaded in
All scenes are loaded individually instead of all at once
Helpy replaced with floor tile map on loading
Opening logos will appear before booting to the main menu
Will (hopefully) no longer make you wait forever, no more need to restart the game
NIGHTS ONLY: When the Puppet is on the map, it'll play the "Pop Goes the Weasel" FNaF 2 track until it reaches your office
NIGHTS ONLY: Added a Warning on top of the music box when the music box is less than 50%
Bug Fixing
Fixed an issue where making a square while hovering over the UI would result in a weird hovering glitch
Reworked Faz-Rating animation/rating code
Animatronics no longer doing a death animation after the Poppers explosion happens [it's always meant for them to stop in place, never found the time to fix the issue, as it was a bandage fix before for a different bug fix]
NIGHTS ONLY: Optimized the tower removal function
NIGHTS ONLY: Another check added to Animatronics to hopefully stop having them break objects from far away.
NOTE:
Some things will have borders because some things are meant to be in 16:9. Example: jumpscare animations will have a small black border around them, this is due to the fact the animations are in a set-size animation and is intended for 16:9. Differences in window size is meant for those that would love to play the game with smaller sizes in mind, be aware of that!
KNOWN BUGS BUT UNSURE HOW IT'S CAUSED
- Some users, screenshotting crashes the game (file error? though unable to replicate it [could be a CPU/VRAM issue/file save issue])
- Some users, completion screen -> Main Menu causes a crash (removed a line from the save settings function [saving which screen your window is on], but unsure how to replicate it [could be a CPU/VRAM issue])
The ZIP, EXE, and PCK files were scanned with VirusTotal and Norton Anti-Virus to ensure they are virus-free BEFORE uploading. VirusTotal detected 1 false positive (detected Trapmine on .exe as it requires the .pck file).
If there's an alert, it's likely a false positive.











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