Game
Entrapment
12 years ago

Entrapment Developer Diary #01


Entrapment is an adventure game that I created for the AGS Bake Sale a year or so ago and is not currently available for people to play, as it was exclusively for a pay-what-you want bundle in which the proceeds went to charity. Now the timeframe of exclusivity has lifted and I’m free to release Entrapment to the public, but not before I make a few Changes. These changes include:

  • Improved Menu System

  • Removal of spelling errors

  • Removal of flashing cursor bugs

  • Improvements to opening cut scene

  • Improvement to some of the puzzles

There may be other changes, but this is all that is planned for now. While I am making these changes ready for the game’s re-release, I thought I’d share some old development diaries I kept from making the original. The following post was from Friday 14th January 2011. It has been updated them slightly:

The following is a screenshot of the prototype for project: ‘Entrapment’. Entrapment is an adventure game with a story written by me.

5d0c4d80ac632.jpg

Of course the artwork is simply placeholder, but I’ve been mostly working on the code/script for the game. It has been created using Adventure Game Studio.

5d0c4d815a566.jpg

Looking back at the prototype, I can already tell that my artwork has improved since then. With the prototype, I sent it out to testers and got some feedback on the game. I think it was around 3 people in the end, who gave up their time to play this awful demo. They mostly were saying to keep going with it and they were looking forward to seeing it finished.

I’ll be updating with more Entrapment posts in the coming weeks/months/however long it takes to get it ready.



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM