Game
Entrapment
12 years ago

Entrapment Developer Diary #01


Entrapment is an adventure game that I created for the AGS Bake Sale a year or so ago and is not currently available for people to play, as it was exclusively for a pay-what-you want bundle in which the proceeds went to charity. Now the timeframe of exclusivity has lifted and I’m free to release Entrapment to the public, but not before I make a few Changes. These changes include:

  • Improved Menu System

  • Removal of spelling errors

  • Removal of flashing cursor bugs

  • Improvements to opening cut scene

  • Improvement to some of the puzzles

There may be other changes, but this is all that is planned for now. While I am making these changes ready for the game’s re-release, I thought I’d share some old development diaries I kept from making the original. The following post was from Friday 14th January 2011. It has been updated them slightly:

The following is a screenshot of the prototype for project: ‘Entrapment’. Entrapment is an adventure game with a story written by me.

5d0c4d80ac632.jpg

Of course the artwork is simply placeholder, but I’ve been mostly working on the code/script for the game. It has been created using Adventure Game Studio.

5d0c4d815a566.jpg

Looking back at the prototype, I can already tell that my artwork has improved since then. With the prototype, I sent it out to testers and got some feedback on the game. I think it was around 3 people in the end, who gave up their time to play this awful demo. They mostly were saying to keep going with it and they were looking forward to seeing it finished.

I’ll be updating with more Entrapment posts in the coming weeks/months/however long it takes to get it ready.



1 comment

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Shuiro Haname. #Commission

Commission for @ShuHaname

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie