Collisions have been upgraded, with proper chunking based on damage, as well as cool particle effects based on the impact force and the size of the object. Collisions now last more than one frame for larger objects, meaning glancing blows can lead to a grinding impact that sends chunks circling around the planet, forming moons. I’ll be doing a video to show off the new collision script very soon, as it’s best shown in slowmotion video.
For the time being, here’s a screen of a smaller object making a nearly direct impact into the Earth:

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