Epidemic mode is nearly finished!!!
What's new? New theme song, Siege 1911 fire rate increased, Ammo drops added, Zombs spawn much slower now.
There are 14 levels, but there will be infinite levels soon enough.
Next up
This is where were at. The zombies work as you can see, as does the ammo and reloading. But the walls need to be coded for, the C8A1 Carbine does not work right, and i need to get things finished.
C8A1 Reload Animation, anyone? Spent over an hour on it, i think it was worth it. Tell me what you think!
Welcome! This is the official Game Jolt Community for my game Zombies Ahead! and its most recent event, Overgrowth!
C8A1 Reload
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
πDid you like the game? A demo is available for free on Steam.
βοΈ Thanks for playing IndieGameiacs!
βοΈ Free Demo: http://bit.ly/UniDuni
πΊ Full Video: https://youtu.be/5qEbVXg7GaQ
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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