Above Fate XD Sans Fight Phase 2 Theme is cool and for now the attack design and the attack engines (cause I like to torture myself)
but Phase 1 theme sticks the same, cope.
But Phase 1 Attacks have been either made changes for the animations of the attacks, or the attacks itself changed
Also the Above Reality Sans sprite is updated (yeah the sans is from Above Reality in case you don't know, which is basically this https://www.youtube.com/watch?v=rIHw2ODz9pw), the main XD Sans sprite was also updated but it's like...ugly, so it's just a debate wether I should throw away the old codes and re-code the animations (very boring for me) or just put option of old/new sprite (very troublesome to execute for palyer)
(also yes I fixed some forced damage due to lag bug)
Ink Sans Fight Phase 1 is having good progress, and so far no copyright issues and very useless, with some transitions that GMS2 just..refuses to execute(?)
ULB Sans Fight, nerfed some phase 3 attacks
Mystery Man Fight has like, 10 effects while no attack ideas
Nerfed Hardmode sans for a bit, asgore still sucks.
yeah
out of context devlog
help.
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