The third day and I finally have something that could become a game. The basis, chaos controlled by perlin maps, is still there. But now they control obstacles that open and close paths. A rudimentary engine is running well, and if it all goes well, the final game will have billions of challenges (canโt talk of levels here).
But first things first. Today will be filled with testing and enhancing the engine until it is controlled by just one seed.
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