Game
Head Chef
9 years ago

Even more progress


I am pleased to inform that a general flow of buttons and getting to the fight selection menu has been established and it works! I think this is a good start for the game itself, but now begins the actual tough bit. Where I have to create the fighting system and animations of the characters.

It does seem quite a challenge right now, yet I think that’s because I am yet to start doing it. That work begins tomorrow, and dependent on how quickly that goes is what I will base on how far I can get with this game!

Another short update from me, also I am classing my updates that I am doing in each session that I do on it. So far we are at 0.0.0.2, still a long way to go.

Eddie



0 comments

Loading...

Next up

Main Menu!

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project