Have you ever wondered what Depth 6 actually looks like from a distance? Well here you have it! a visual of Depth 6; its size, and all of its glory.
You will also notice a new area called Hell Hole. This has not yet been released, and it also has not yet been fully developed, so its actual size will be a bit bigger than is currently shown in the picture.
When developing Depth 6, I had one goal in mind. My goal was not to scare the player as much as possible, it was not to throw countless jump scares at you, rather, my goal was to create a journey for the player to experience. Every depth has a unique layout, differing assets, interactions, and even the stone on the walls are different to represent a descent to the lower realms of the earth's crust.
There are countless of indie horror games on the market right now which isolate the player in a single room, house, and environment to the point where adventure and journeying becomes non-existent. I am not saying this is a bad thing, rather, I was a little tired of it and wanted to try something completely new that I have never done before. And so, this is how Depth 6 was born!
Of course, my next game, however, may go back to my traditional roots of scale because I feel that I can create a far more terrifying, immersive experience if I sacrifice some scale. Though, I can promise you that my next game will definitely be a new experience, to say the least.
As for Depth 6's upcoming Version 2.0 update, I will be sure to post more information on this near the end of this month (April).
Cheers, everybody! Stay safe out there and happy gaming.
Depth 6 is available on Steam if you desire to give it a whirl :)
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