
Every time you encounter a character you will have the chance to recruit it and use it in the next battle.
Sometimes it will be as easy as answering the right questions, some times you will need the right tools or relationship affinity
Next up
We are working on a system to allow the player to choose what to do after a fight.
Do you want to jump to the next fight? You can!
Do you want to talk and explore the lore? You can!
Do you want to upgrade your squad? You can!
What do you think?
GRID FORCE - MARCH DEVELOPER RECAP
Streams, Showcases, and Bugs, oh my!
Grid Force - Mask of the Goddess - New Demo is LIVE!
GRID FORCE - APRIL DEVELOPER RECAP
Mr Sandman, Bring Me a Dream
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
A developer blog post recapping the month of May at Playtra Games
Ok, working on a "stagger" system. Hit the enemy with your strongest attack when confused to maximize the damage. What do you think?
Hey, long time no see! Since we decided to ramp up the difficulty of the game, we have also created a new "losing" screen. What do you think? (Volume up!🔊)
Wishlist Grid Force on Steam: https://store.steampowered.com/app/1379960?utm_source=gamejolt











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