Every weapon in the game will be throwable! That's how gladiators fight, right?
Don't forget to follow us on twitter: https://twitter.com/GodsSand
Next up
Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.
Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand
At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?
The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.
Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand
Now we have a proper thumb and logo!
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Just added a dynamic blood system, where higher damages spill more blood >:D
First take on the weapon throwing system... maybe we'll make it a juggling game.
Gods of Sand now has a steam page!
You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/
Cheers!
Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.
In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
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