This entity’s purpose is to pursue (chase) the player through the halls and through a certain number of doors. You will know when Pursuit starts chasing you when the word “RUN” flashes on the screen rapidly. Whenever he is chasing you, he will release a low distorted TV static noise. You will know when he stops chasing you when his sound goes away. Whatever you do, do not hide in the process, if you try to hide, he will open up your hiding spot and end your run with a jumpscare. The number of doors he chases you up to will depend on how far you’ve gotten in your run. For example, if you’ve gotten through 10-30 doors, he will chase you up to 3 doors, if you’ve gotten a through 50-70 doors, he will chase you up to 6 doors. Pursuit is 1 speed point faster than the player, so you cannot stop running. He will automatically stop chasing you if you reached: locked doors, figure areas, seek chases, etc. If anyone who’s seen this that is a friend of LSplash or has sent a concept before, show him this for me and tell him I promise to not beg for this concept to be put in doors and that he take as much time to think about using this concept. Thank you for reading this.
-FortuneTheWolf
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