Hey people!
This is the first real update since we started the Greenlight campaign, hope you enjoy it! :D
Exodemon 0.3.8 Changelog (my first changelog, soooo cool)
Now using Unity 5.4
Graphic changes
Custom mouse cursor
Camera effects adjustment
Adjustment on the teleport flashing animation
Adjustment in the explosion graphic effect
Launcher graphics (banner)
Kuupu splash screen
Temporary game icon
New flare effect on orbs (ammo and health)
General graphic corrections (texture, lights, etc)
Mechanical changes
New enemy - “Jumper”
New position for enemy’s spawn points
New area on level 6
New checkpoint system
Better claw attack collision
Better input options on launcher
General enemy behaviour adjustment
Orb drop amount and rate adjusted
Fixes
Fixed “no music” bug
Fixed “Step sound” bug
Fixed wrong amount of ammo when respawning
Orbs (ammo and health) now collides with dynamic platforms
All the download links are updated already, just go the the main page and download it!
From now on we’ll start to implement the next part of the game, “The Sewers”, soon I’ll post some screenshots of it.
Also we are planning some graphical improvements, such as GIBS! :DDD
Well, I can’t thank you enough for your dedication helping me to improve this game. Each feedback is precious and help us a lot on which direction the game should go.
Thank you very much! :D
12 comments