A lot changed this last week!
The game is not in grayscale anymore (finally)!
Enemy graphics and animations.
New light system: the level have nice baked lights while the enemies and other dynamic objects still cast shadows on the environment.
The main combat system is being reworked, focusing more on skill than in resource management.
Level design and new weapon placement redone, I tried to deliver a new challenge on every room of the levels.
I gonna make some finishing touches and release this version as the main current version (replacing the jam version).
Some more screenshots
Thanks for the support and please follow the game page here o GameJolt!
2 comments