Hey people! How are you doing?
This week I worked on the core design of the game, including weapons and level structure, some bug fixes and I have a lot to tell about it :)
On the metter of the weapons, now the game will feature only 4 weapons, but calm down! Each weapon now have 4 levels, the basic + 3 upgrades, these upgrades can be found on secret or hard to reach rooms of the levels. The upgrades work like simple upgrades (more damage, less recoil, more fire rate, etc) or by adding special behaviour to the projectiles, such as ricochete, projectiles only being interrupted by walls, multi shot, charged shot, etc.
So, the total will be 16 variations of weapons (more than planned for individual weapons).
Still talking about weapons, now each one of the 4 weapons have unique graphics, I’m still testing it but it will include unique models and textures. I’ll also add more variation on the projectile graphics.
Yet about weapons, now they are faster and more satisfying to shot in general :)
Now the health upgrade is working and you can have more total health by finding secrets.
Some of the levels are being reworked with a slightly different layout, most of the challenges remain the same but the rooms now have a more variated look.
Well, as soon as I get done with these changes I’ll start to design the rest of the levels and enemies (I already started the sewers, but I’m holding it’s design in order to finish the weapons and early levels).
Dude… someone will read all this? hehehe
Anyway, on thursday I’ll attend to PAIN (Porto Alegre Indie Games) where I’ll playtest the current version with some people, shortly after this (maybe on saturday) I’ll release a new public version! :DDDD
As always, leave your suggestion and questions on the comments below.
Thank you everybody! <o/
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